Max/msp/JITTER workshop

Sibelius Academy Helsinki 18.10.- 14.11.2007

word Jitter in patch effect

Jitter is a collection of extensions for max/msp programming environment. Jitter objects provide building blocks for real time visuals generation and manipulation. They allow endless customized combinations for programming image, video and 3d graphics. Jitter patches can be applied to wide variety of artistic graphics applications from installations to live performance.


Focus of this workshop is to experiment hands-on various techniques for generating and modifying visuals and make these processes interactive.

 

Tutorials and topics on jitter programming:

  • Jitter in interactive graphics applications context
  • generative visuals
  • video playback control
  • real time compositing and mixing
  • alpha channel effects
  • simple computer vision
  • intro to jitter OpenGL 3D

 

program:

  1. päivä 18.10.07
    • from pixels to matrix intro to jitter basics:
    • algorithmic generation of matrix values
      • Intensity functions
      • Turtle graphics
  2. päivä 19.10.07
    • Quicktime movie playback tutorial
    • Still images
    • Screengrab
    • simple computer vision with live video
    • Visual data modification:
      • Fade in/out
      • Alpha channel exmpl
      • Effects
      • Compositing
  3. päivä 12.11.07

    • Jitter OpenGL 3D graphics
      • GridShape
      • 3d model in jitter (quickie with Blender3d)
      • Routing to matrix
      • Textures
      • 3d text
  4. päivä 13.11.07

    • student project workshop
  5. päivä 14.11.07

    • student project workshop

 

jitter graphics thumbnail example

jitter graphics thumbnail example

jitter graphics thumbnail example

jitter graphics thumbnail example