Sibelius Academy Helsinki 18.10.- 14.11.2007
Jitter is a collection of extensions for max/msp programming environment. Jitter objects provide building blocks for real time visuals generation and manipulation. They allow endless customized combinations for programming image, video and 3d graphics. Jitter patches can be applied to wide variety of artistic graphics applications from installations to live performance.
Focus of this workshop is to experiment hands-on various techniques for generating and modifying visuals and make these processes interactive.
Tutorials and topics on jitter programming:
- Jitter in interactive graphics applications context
- generative visuals
- video playback control
- real time compositing and mixing
- alpha channel effects
- simple computer vision
- intro to jitter OpenGL 3D
program:
- päivä 18.10.07
- from pixels to matrix intro to jitter basics:
- algorithmic generation of matrix values
- Intensity functions
- Turtle graphics
- päivä 19.10.07
-
päivä 12.11.07
-
Jitter OpenGL 3D graphics
- GridShape
- 3d model in jitter (quickie with Blender3d)
- Routing to matrix
- Textures
- 3d text
-
Jitter OpenGL 3D graphics
-
päivä 13.11.07
- student project workshop
-
päivä 14.11.07
- student project workshop



