Current workshop
Jitter
Cycling74 (Max/MSP graphical
programming environment)
Max/Jitter
documentations
Jitter
manual PDF
Computer Graphics
SIGGRAPH
http://artis.imag.fr/
Hasenfratz's image gallery
Particle systems
Hardware-based Simulation and Collision Detection for Large Particle Systems
Computer vision
cv.jit collection
SoftVNS
Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors
Games & OpenGL
OpenGl.org
APRON TUTORIALS OPENGL
OpenGL video tutorial
http://nehe.gamedev.net/ (OpenGl
tutorials)
http://www.suomipelit.com (Suomeksi / in finnish)
EyeToy
Related software:
Quicktime
Processing
Blender open source software for 3D modeling, animation, rendering,
post-production, interactive creation and playback.
Pd & Gem
Gimp
GPU & shaders
Hyperion
RenderMonkey
http://www.ati.com/developer/
OpenGL Shading
Language
http://www.nvidia.com/ cg
Cultural contexts:
Interactive Media-art
Purbeck Light Years
Victoria Vesna Nanomandala
David Rokeby:
Very Nervous
System
Videoplace
by Myron Krueger
Christa
Sommerer & Laurent Mignonneau
Paul Sermon
AGNES HEGEDÜS :
HANDSIGHT
Jeffrey Shaw
Perry Hoberman
Vivid Group
Paul
Hertz
Cockneydog
Luc Courchesne: Portrait One
Facade
Finnish Artists & projects
Hanna Haaslahti
Kukakumma
Muumaassa
Animaatiokone
Special effects:
Student works at mlab
Marianne Decoster-Taivalkoski:
Vesitila-Aquatic
Outi Kotala (Visual) / Nir Ruckenstein:
Jumpsters – A
workout game
Mia Dahlmer:
Personal Paths
HKI/NYC 2004
Miikka
Poutiainen: Code Red
Helena Hyvärinen, Kalle Jarva & Minna Piiranen:
Taivaanrannan Maalari
kiia kallio:
Mixed
Reality Pong
Computer Graphics topics
Voxel
Related Mathematical resources
http://mathworld.wolfram.com/
http://mathworld.wolfram.com/PlatonicSolid.html
Literature
Digital art
Paul, Christiane Digital art. London : Thames & Hudson, 2003
Stephen Wilson: Information Arts : Intersections of Art, Science, and
Technology (Leonardo Books)
Oliver Grau Virtual Art : From Illusion to Immersion
(Leonardo Books)
Myron W. Krueger: Artificial Reality 2
Randall Packer and Ken Jordan, eds., Multimedia: From Wagner to
Virtual Reality (New
York: Norton, 2001).
Special effects
Richard Rickitt, Special Effects: The History and Technique (London:
Virgin Books,
2000).
Computer graphics:
Jim Blinn, Jim Blinn's Corner: Dirty Pixels (San Francisco: Morgan
Kaufmann, 1998).
A. Bovik et al., Handbook of Image and Video Processing (San Diego:
Academic Press,
2000)
Peter Symes, Digital Video Compression (New York: McGraw-Hill, 2003).
3D Computer graphics
OpenGL(R) Programming Guide : The Official Guide to
Learning OpenGL(R), Version 2 (5th Edition)
A. Watt, 3D Computer Graphics
E. Angel, OpenGL 1.2: A Primer (Reading: Addison-Wesley, 2001).
Shaders
Randi J. Rost , OpenGL Shading Language (aka "The Orange Book")
(Reading: Addison-
Wesley, 2004).
Randima Fernando, Mark J. Kilgard , Cg Tutorial: The Definitive Guide
to Programmable
Real-Time Graphics (Reading: Addison-Wesley, 2003).
Ebert, Musgrave, et. al,, Texturing & Modeling: A Procedural
Approach (San Francisco:
Morgan Kaufman, 2002).
Miscellaneous
Stephen Wolfram, A New Kind of Science (Champaign: Wolfram
Media, 2001).